﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GLImp;
using System.Drawing;
using CastleOfTheDisillusioned.Location.Maps.Forrest;

namespace CastleOfTheDisillusioned.Overworld.Tiles {
	class ForrestTile : Tile {
		public ForrestTile(int x, int y) : base(x, y) {
			Map = new ForrestMap();
		}
		public override void Draw() {
			GraphicsManager.DrawRectangle(x * Width, y * Height, Width, Height, Color.Green);
		}
	}
}
